The House of Hype is a massive, year-long project: a futuristic arcade playground in Riyadh developed by Hyperspace and built by DE-YAN. Across dozens of interactive touchpoints, visitors step into games, environments, and fashion-forward digital experiences that merge pop culture with cutting-edge technology.
I worked on the project for nearly a year, contributing to ideation, game design, and development across multiple zones. My primary role was lead Unreal Engine development, building a suite of core arcade titles, plus systems integration and dev support across the broader ecosystem.
A collection of five original arcade games distributed across the park. I was the primary developer for all:
Powered by NVIDIA Maxine for body tracking, I provided development support on three motion-driven games:
Guests answer strange personality questions to generate an AI-driven avatar archetype from hundreds of thousands of possible outputs, usable throughout the park and app.
Guests dance in a virtual production setup, watching their avatars mirror their moves inside stylized environments.
A futuristic fashion photo booth. I developed the system for unwrapping any face onto a 3D mesh in TouchDesigner, then integrated it into Unreal Engine to output high-resolution editorial-style portraits.
A room-scale, three-wall projection game using nDisplay. With a custom wand, guests chase animated dots across the environment.
Using LiDAR and projection mapping, I designed a system that projected obstacles onto the floor. Guests had to dodge hazards, losing lives with each misstep.
Across House of Hype, I was responsible for:
This project represented a year of work, blending art, technology, and culture into one of the most ambitious interactive entertainment destinations in the world.