The Immersive Room was created as an interactive showcase for the hands-free capture features of the Ray-Ban Meta Glasses, debuting at Meta Lab LA on Melrose Blvd in 2024.
Inside a mirrored enclosure, guests stepped onto a faceted low-poly floor accented with bold black lines. A large-format LED wall extended Unreal Engine environments into infinity, with avant-garde LUTs washing the space in shifting colors. Using a Leap Motion sensor, visitors could control these LUT blends with hand gestures, while live NOAA weather data drove dynamic skies overhead.
I was the primary Unreal Engine developer, building the custom state machine that powered the experience—an architecture that has since become the foundation for all DE-YAN Unreal projects.
For the LA pop-up store, themed around lowrider culture, we set out to celebrate the remote-control car designers who carry on that tradition. The result was Bounce Boulevard, an interactive rhythm game where cars dance and bounce in sync with player performance.
I was primarily responsible for programming the custom circuit and car controls in TouchDesigner, as well as the game design and UX. The circuit I built sent data directly into the cars’ servo motors, with a specialized MOSFET power cut-off for heat management in a long-term install. I also helped design a custom controller, giving players a tactile connection to the experience.
The game itself was a Guitar Hero–style rhythm experience: when players hit notes, the car would wiggle, bounce, and dance—but miss a beat, and it would shut down. To emphasize hands-free capture, we used a mirrored screen technique that let players record themselves playing while also seeing the gameplay.
Bounce Boulevard premiered at Meta Connect 2024, where Mark Zuckerberg personally played and praised the LA pop-up design. Following its success, the installation was also featured at CES 2025.